"If I had asked people what they wanted, they would have said "faster horses"." - Henry Ford
Skills:
Education:
Jobs:
Growing up, I was quite a curious child. I was interested in different subjects and learning new things. At high school, I started experimenting and modifying games that came from the creative imagination of my mind.
Even though I have always had a high interest in a variety of subjects, my main drives have always been technology, nature and philosophy.
What's interesting about game development is that you see programming, graphics, math and psychology come together to create an amazing user experience. This is why working in game development still excites me to this day.
Some people say learning is boring but I don't agree with that. When learning takes place in an inspiring environment, by interacting with content in a playful manner in a safe space, gaining the experience and knowledge can be fun. All of this is possible in a virtual environment.
Gaming can help create a stimulating learning environment, for example by working together to solve challenges. One needs to be inspired and be able to playfully interact with the concept to gain the experience and get the knowledge in a safe space.
It is also a safe environment where learners can go and practice their skills and see the results through a simulated environment.
When I started my study as a game developer, in the first year of semester, I was studying art as well as programming. However after that year the school system asked me to make a choice to either continue in programming or in art. I wanted to follow both paths during my study. As both have a high resonance with me.
At that time I started with art. Then I heard the term Technical artist which is someone who is knowledgeable with both fields that acts as a bridge between artists and programmers - program some tools, being proficient in knowledge of graphics and know the technical limitations. I thought that's perfect.
The unique combination of artistic skills and technical skills as well as meeting passionate minds, and the possibility of reaching millions of people are one of my motivations.
These challenges are what I look for in game development. And these skills also translate well to an Indie developer. Thus, my career path is with the goal of a technical artist.
If you look at my software experience profile, you'll notice that I have skills in many open source software tools. This is one of my ideological convictions. That software should be free(free as in “free speech” not “free beer”). Since I believe the buyer should be in the end to control what they use. And in the past, there have been enough examples of abuse of power by the Software seller.
There are some practical benefits to Foss(Free and Open-Source Software) as well. Practical advantage using foss is that code can be reused(forking) and fixed for personal usage. As a collective you can find issues of code and more eyes on code for finding bugs and also compiled code for your own hardware which leads to performance increase.
In my site I try to hold the values up as well. You can see my site works without Javascript. Few external videos do not work and there is an backup for the Webgl at the homepage(plain images).
Talk About Free Software:
Start | End | Contract | Job | Company |
---|---|---|---|---|
Feb.2022 | Aug.2023 | Job | Indie Game developer | Opusit |
Sep.2021 | Jan.2022 | Job | Indie Game developer | X-Ingredients |
Jul.2020 | Aug.2021 | Job | Fullstack developer | ISPNext |
Jun.2019 | Jan.2020 | Job | Indie Game developer | Lanthopus |
Sep.2018 | Jan.2019 | Internship | Technical Artist | Pillows Willow |
Jul.2015 | Okt.2015 | Freelance | 3D animator | SPG print |
Sep.2013 | Jan.2014 | Internship | 3D animator | ASML |
Jan.2013 | Jun.2013 | Internship | 3D Modeler | Pro Planet |
Start | End | School | Level | Path |
---|---|---|---|---|
Sep.2014 | Jan.2019 | NTHV/BUAS | Bachelor | Technical Artist/Indie |
Sep.2017 | Feb.2015 | IADE | Uni | Network Programmer |
Sep.2010 | Jun.2014 | Sint-lucas | MBO(level 4) | Game Artist |
Sep.2006 | Jun.2010 | Elde College | VMBO-tgl(level 4) | Physics-Math-IT-Art-Economics |
Sep.1997 | Jun.2006 | Het Palet | Primary School | N/A |
Level | Skill |
---|---|
5 | Blender |
2 | Maya |
2 | Houdini |
2 | Lightwave |
2 | 3D's Max |
1 | SketchUp |
Level | Skill |
---|---|
2 | Godot |
4 | Unreal |
4 | Unity |
1 | Cryengine |
1 | Lumberyard |
Level | Skill |
---|---|
3 | Git |
2 | Perforce |
2 | SVN |
1 | Plastic SCM |
Level | Skill |
---|---|
3 | Photoshop |
2 | Illustrator |
3 | Krita |
1 | Flash |
Level | Skill |
---|---|
2 | Microsoft Office |
2 | Libre Office |
Level | Skill |
---|---|
3 | Windows |
4 | Linux |
Level | Skill |
---|---|
4 | Python |
3 | C++ |
3 | C# |
1 | Vue |
Level | Skill |
---|---|
Native | Dutch |
C1 | English |
A1 | German |
A1 | Portuguees |