Robin van Grinsven

Robin van Grinsven
15-07-1993
Dutch

"If I had asked people what they wanted, they would have said "faster horses"." - Henry Ford


Skills:

  • Art optimization
  • Full character development
  • Art-pipeline development
  • Python, c++ programming
  • Algorithm development
  • NPR rendering

Education:

Jobs:

About me

Why I Became A Game Developer:

Growing up, I was quite a curious child. I was interested in different subjects and learning new things. At high school, I started experimenting and modifying games that came from the creative imagination of my mind.
Even though I have always had a high interest in a variety of subjects, my main drives have always been technology, nature and philosophy.
What's interesting about game development is that you see programming, graphics, math and psychology come together to create an amazing user experience. This is why working in game development still excites me to this day.

Why I Believe In Serious Games:

Some people say learning is boring but I don't agree with that. When learning takes place in an inspiring environment, by interacting with content in a playful manner in a safe space, gaining the experience and knowledge can be fun. All of this is possible in a virtual environment.
Gaming can help create a stimulating learning environment, for example by working together to solve challenges. One needs to be inspired and be able to playfully interact with the concept to gain the experience and get the knowledge in a safe space.
It is also a safe environment where learners can go and practice their skills and see the results through a simulated environment.

Why I Am A Technical Artist:

When I started my study as a game developer, in the first year of semester, I was studying art as well as programming. However after that year the school system asked me to make a choice to either continue in programming or in art. I wanted to follow both paths during my study. As both have a high resonance with me.
At that time I started with art. Then I heard the term Technical artist which is someone who is knowledgeable with both fields that acts as a bridge between artists and programmers - program some tools, being proficient in knowledge of graphics and know the technical limitations. I thought that's perfect.
The unique combination of artistic skills and technical skills as well as meeting passionate minds, and the possibility of reaching millions of people are one of my motivations.
These challenges are what I look for in game development. And these skills also translate well to an Indie developer. Thus, my career path is with the goal of a technical artist.

Why I Became Proficient With Foss Software:

Foss is more commonly known as open source


If you look at my software experience profile, you'll notice that I have skills in many open source software tools. This is one of my ideological convictions. That software should be free(free as in “free speech” not “free beer”). Since I believe the buyer should be in the end to control what they use. And in the past, there have been enough examples of abuse of power by the Software seller.
There are some practical benefits to Foss(Free and Open-Source Software) as well. Practical advantage using foss is that code can be reused(forking) and fixed for personal usage. As a collective you can find issues of code and more eyes on code for finding bugs and also compiled code for your own hardware which leads to performance increase.

In my site I try to hold the values up as well. You can see my site works without Javascript. Few external videos do not work and there is an backup for the Webgl at the homepage(plain images).

Talk About Free Software:

Work History:

Start End Contract Job Company
Feb.2022Aug.2023JobIndie Game developerOpusit
Sep.2021Jan.2022JobIndie Game developerX-Ingredients
Jul.2020Aug.2021JobFullstack developerISPNext
Jun.2019Jan.2020JobIndie Game developerLanthopus
Sep.2018Jan.2019InternshipTechnical ArtistPillows Willow
Jul.2015Okt.2015Freelance3D animatorSPG print
Sep.2013Jan.2014Internship3D animatorASML
Jan.2013Jun.2013Internship3D ModelerPro Planet

Educational History:

Start EndSchool Level Path
Sep.2014Jan.2019NTHV/BUASBachelorTechnical Artist/Indie
Sep.2017Feb.2015IADEUniNetwork Programmer
Sep.2010Jun.2014Sint-lucasMBO(level 4)Game Artist
Sep.2006Jun.2010Elde CollegeVMBO-tgl(level 4)Physics-Math-IT-Art-Economics
Sep.1997Jun.2006Het PaletPrimary SchoolN/A

Skills:

1 - Fundamental Awareness, 2 - Novice, 3 - Intermediate, 4 - Advanced, 5 - Expert based on: link

3D Software

LevelSkill
5 Blender
2 Maya
2 Houdini
2 Lightwave
2 3D's Max
1 SketchUp

Game Engines

LevelSkill
2 Godot
4 Unreal
4 Unity
1 Cryengine
1 Lumberyard

Version Control

LevelSkill
3 Git
2 Perforce
2 SVN
1 Plastic SCM

Graphics

LevelSkill
3 Photoshop
2 Illustrator
3 Krita
1 Flash

Documents

LevelSkill
2 Microsoft Office
2 Libre Office

Operating system

LevelSkill
3 Windows
4 Linux

Programming

LevelSkill
4 Python
3 C++
3 C#
1 Vue

Languages

LevelSkill
Native Dutch
C1 English
A1 German
A1 Portuguees



Go to contact page to request for my CV.