Our goal was to make a story game with fairy tales(sprookje), made for the PS4.
Contribution:
For this project, I did all technical challenges for the artists. This means Postprocessing, complex Shaders, technically challenging Art, and developing my first pipeline.
Pipeline:
The pipeline needed to be done fast because we only had 8 weeks and production happens directly. Next to that I didn't have much experience in Unreal.
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My shader based clock for the game. This is to show how much time the player has left to finish the mission.
This shader is made from many variables and can change the color of the character, for maximum control and generation of new characters.
I made a minigame prototype in blender so my concept is clear to the team.
My shader based clock for the game. This is to show how much time the player has left to finish the mission.
This is my first ever blueprint animations for the game. Simple blending between animations.
This game is for an intro book. This is the animation for opening and flipping the book.
These scripts are created to generate folder structure for the artist, so they don't need to create one themselves, when making a asset for a good structure (python and batch).