"If I had asked people what they wanted, they would have said "faster horses"." - Henry Ford
Skills:
Education:
Jobs:
Job
Lanthopus/Opusit Jun.2019 - Jan.2020 / Feb.2021 - Heden
In this mobile game soil simulator, you play as a farmer who wants to grow his crops and keep a fertile ground.
This educational game is developed by me for the students of the University Aeres. The students study how to maintain a fertile ground.
By giving the students a safe place to experiment with virtual lands, they can apply the
knowledge they gain in the classroom.
Seeing the effects of their actions on the land they can reflect on what went wrong and how they can do it better in the future.
When I came to work for the company, there was a basic game already. However the client had new wishes for the project. The previous employee who worked on the product, left the company without leaving any document on how the game should be expanded.
The frontend of the game was developed in Unity and the backend was a c++/mysql server.
using websockets as a communication method.
It was my sole responsibility to bring the project to the client. I designed the features as requested by the client.
This meant that I developed UI, client/server communication, and made schematics of the SQL database. Change/adept 3D models. Wrote shaders, analyzed suggestions and improved on
the performance and UX.
There was some room to improve the project as I saw fit. However , It was requested to switch tasks during execution of the improvement. I had a couple of suggestions for improvement for the game:
The company is a website development driven company. To get the most out of my experience, I proposed to the company to offer a 3D product configurator as a part of the product line. When the company gets in contact with clients that want a webshop, we could propose to add a 3D configurator as an option for the customer.
However during research, we concluded that to get most clients full inventory converted to 3D would not be practically viable. 3D scanning would require a cleanup phase and not all products are 3D scannable, or would not produce that nice of a result.
These are some techniques I looked into, to realise the 3D configurator: